You are Rei, a Voidrunner who has ventured inside a black hole called The Ultravoid, and you’re trying to find out what happened to each of your companions and ensure the conduits they set up throughout the different sectors of the void are operational. In Solar Ash you’re faced with platforming challenges, light puzzles, enemy encounters, bosses, and impossible spaces - and you glide your way through it all, accompanied by an appropriately atmospheric, synth-driven sci-fi score. Solar Ash’s vivid colour palette is evocative of developer Heart Machine’s last game, Hyper Light Drifter, but transposed to a 3D open-world, in which momentum is the overriding design principle. For more information on how we review video games and other media/technology, please review our Review Guideline/Scoring Policy for more info.Rei contemplates the Ultravoid before leaping in. Review Disclosure Statement: Solar Ash was provided to us for review purposes. Just don’t expect the combat to blow you away or the story to give you an existential crisis. While it can feel rather empty pacing-wise and overly ambitious to a fault, it’s still worth playing for people who love colour-filled skies and a huge expanse to skate across. Solar Ash is a beautiful adventure across worlds. There’s something wonderful here, it’s just buried under a collection of bad systems and dodgy mechanics. Solar Ash is only around six hours long, yet it can feel tedious and dull to go around and collect different suit parts which is an issue if you’re a completionist. Yet Sayonara Wild Hearts does everything better than Solar Ash, delivering a clear narrative in a game that’s also the perfect length. People might compare this to Sayonara Wild Hearts since it shares a similar colour palette and is published by the same studio. In addition to this, the story can be confusing and vague to the point where you’re wondering why certain things are happening and have to look up the narrative online. It’s a similar tale when it comes to the way the game delivers narrative to the player in that the ideas present are really cool and interesting, but they simply don’t do enough with it to make me care. While most of them are memorably unique, a couple of them are interchangeable in both design and colour palette. If there’s one complaint to be leveled at the world design, it’s that some of them blend together. The skies are filled with bright colours and every area is utterly striking, sticking in the memory long after you turn the game off. Once you’re up in the air and jumping from platforming to platform, you’re also able to climb up certain surfaces and grapple across certain points, both of which are incredible amounts of fun.Įnvironmentally, the game is utterly gorgeous. It’s fast, fluid, and allows for adjustments while traveling, yet it never feels too light. The main focus of the traversal system is skating, and to say it feels good would be an understatement. It’s clear that combat was an afterthought, something the developers themselves have even confirmed, which is a damn shame since if they put more time into it’d have been something brilliant. You can’t accurately target enemies, nor can you do anything flashy, which wouldn’t be an issue if the focus of the game wasn’t how flashy and striking it is. Something about the combat feels too floaty, leading to many instances of me falling off platforms and having to do entire platforming sections again, which would be much more of a complaint if the platforming wasn’t so damn satisfying. The game is a lot more about traversal than it is about combat, which is evident when you actually start fighting enemies. Combat is a weakness that I’ll get into later, as can be the way the story is delivered to the player. Solar Ash manages to do some incredible things with traversal and environmental design, yet it stutters in other areas. Now that the game has been released after several delays, can it live up to my expectations though? Or is it doomed to fail, becoming a dying star in a galaxy of beauty? It looked like everything I liked in a game, bright, colourful, fun, with an interesting system of traveling. When Heart Machine and Annapurna Interactive first revealed their long-awaited follow-up to 2016’s Hyper Light Drifter, Solar Ash, I was incredibly excited. While they’ve had a few duds, almost everything they put out is at least worth a look. I’ve liked Annapurna Interactive for a long time.
0 Comments
Leave a Reply. |